@startuml
sprite $chess_rook [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_CHESS_ROOK(_alias) ENTITY(rectangle,black,chess_rook,_alias,FA6 CHESS_ROOK)
!define FA6_CHESS_ROOK(_alias, _label) ENTITY(rectangle,black,chess_rook,_label, _alias,FA6 CHESS_ROOK)
!define FA6_CHESS_ROOK(_alias, _label, _shape) ENTITY(_shape,black,chess_rook,_label, _alias,FA6 CHESS_ROOK)
!define FA6_CHESS_ROOK(_alias, _label, _shape, _color) ENTITY(_shape,_color,chess_rook,_label, _alias,FA6 CHESS_ROOK)
skinparam folderBackgroundColor<<FA6 CHESS_ROOK>> White
@enduml